Age of Empires (AoE) was my first favorite
PC-game. AoE is a real-time strategy game. You usually start a game with a town
center and a few villagers. The villagers are used for constructing new
buildings, walls and towers. They can also be used to repair the buildings as
well as boats. Villagers also can attack other units, though, that is not
advisable since they do insignificant damage and easily die. One of the main
reasons you have villagers is to gather resources. Resources are needed for
making units, researching technologies and building stuff. When I played this
game as a kid I always cheated so I can’t say that I was good at this game. You
cannot cheat in the demo version however which I played before the real game.
The game itself is simple. There is a
limited set of buildings you can make and very few distinct kinds of units. Furthermore,
the game mechanics don’t work that well. If you select a group of units and
make them go somewhere you will notice that it is quite buggy. Units move
clumsily if at all, and often fail to reach their target altogether. Another
simple thing is the game AI. It is stupider than a banana. Of course, you can
adjust the difficulty settings in the game, but the AI won’t get any smarter.
Most of the time all you must do in order to win a game is to spam war ships
and attack anything that’s within the boats reach. If the AI has villagers
gathering recourses you can easily attack them with the boats and they will
still come back to the same place you attacked them with even more villagers.
The AI will also send some military ground units but war ships, at least in the
demo, are hands down the strongest unit in the game. Boats have lots of health,
can be repaired by villagers, deals lots of damage and move fast. Melee units cannot
even reach boats and must instead flee (the AI way of fleeing is to move only
one unit, the one being attacked). The AI may be stupid, but somehow that
stupidity makes the game fun to play and quite unique. The game can also be very challenging
despite the stupid AI. All in which let you come up with strategies that only
work for stupid AIs.
What I like about this game is that it lets
you be creative when designing “cities” and battling opponents. Even though the
number of different army units are few, there are quite a bit of completely
different ones. I.e. Axe-men, archers, horsemen, catapults, hoplites and of
course the legendary priest famous for ‘wolololoooing’ enemy units to join your
side. Or vice versa if the enemy has them. Lots of okayish and fun
single-player games exists in “campaign-mode”. I have heard that Microsoft and
those who made AoE never though it would become as popular as it did. Thus, noticeably
improvements can be seen in the successor, AoE2. Which kind of clearly shows
the differences between a properly designed game and a kind of so-so designed
game. As a kid, I think I mostly liked AoE over AoE2 but occasionally that
could vary. AoE2 just doesn’t feel the same and is kind of slow to play.
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