Almost forgot to make a post today. I
haven’t made a whole lot of progress in regards of programming really. I also
guess I may need to loosen a bit on the “one post a day” thingy. I must have
like at least some time in the week when I can rest and stuff. I’d also like
for people to comment if they read this blog. That would provide me with
feedback as well as possibly ideas about things to write about.
Hmm… What should I write… I like video
games… Oh yeah, I used to play a lot of Civilization 3 back in the day. It is a
strategy game, which is like a board game but way too advanced to be an actual board
game. This game is like the ultimate proof that computers can enable us to
create super mega board games that wouldn’t ever be possible to have with a
physical cardboard and a pair of dices. You start a normal game in Civilization
3 by just having a settler. You can use the settler to found a city and then
your so-called turn is up. This is a turned-based game which means that you and
your enemies have a restricted set of possible moves or modifications that you
can do during one turn. When you have decided that you are finished you must
register that into the game and await the following turn that enables you to
continue playing. It could be seen as when playing chess where each player
makes one move and then waits for the other to do his move. However, as with
another miracle of “computer board games”, is that when playing in multiplayer
mode online you can have so called simultaneous turns. Which means that every
player (up to 8 in this case) makes their move at the same time! Imagine
playing monopoly and having everyone throwing a dice and buying and selling
streets at the same time. It gets too messy to even imagine it. I guess that is
just one more thing to add to the list that inspires me to program and create
games.
To continue with the gameplay; after you
found a city you can research technologies. These technologies give you numerous
benefits, like stronger army units, enabling building stuff in your cities as
well as government types. You can use your city to build army units which are
needed to explore the map and defend against barbarians. You can also build
more settlers if you have enough citizens or workers to make improvements in
the area around your city. And you can build stuff that give various bonuses
like barracks, that gives new army units one extra health. Some buildings cost
you tax however. And it’s not only buildings that cost money; army units, research
and corruption are also things that add up to a pile of money which you will
need to find a way to pay for as you play. And you better have all those things
if you want to stay competitive with the other players (you don’t want
corruption of course, but it will cost you to hold corruption down).
When you have chosen to research something
you can start exploring the map, negotiate deals with other civilizations
Donald Trump style, build new cities, attack other players etc. There is also a
limited amount of both strategic recourses as well as “luxury goods”. The
strategic recourses have various importance throughout the game. I.e. iron,
oil, aluminium, uranium, horses are such recourses. Iron is important
throughout the entire game and if you don’t have it you’d better attack whoever
has it like a crazy orangutan as soon as possible or you will be at a major
setback. Luxury goods keeps your citizens happy, which prevents riots.
When I first started playing this game I didn’t
understand English. I can’t really say that it taught me much English either,
but I did enjoy it. I did eventually learn English and then the game started to
make much more sense. One thing that I didn’t learn until a long period of time
is about the government type that you start with, despotism. It really limits how
much your cities can produce in terms of food and money. So, to sum up, get rid
of despotism as soon as possible. What I ‘liked’ about despotism was that you
can sacrifice citizens to hurry a production in a city. That can be beneficial
during wars, but now that I know how much despotisms limits you it is not worth
it. Unless you play with a peculiar game style involving spamming as many
cities as you can and mass-producing army units.
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